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Furthermore, within each tier, there are two Opening Acts, featuring non-Aerosmith songs, that must be completed before the Aerosmith songs can be played the final song in each tier is an encore once the other four songs are completed. Career mode is broken into six tiers of five tracks, each based on a period in Aerosmith's history. Each song can be played at one of four difficulties: Easy, Medium, Hard, and Expert.
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The player is rated after successfully completing a song from 3 to 5 stars, and can examine statistics related to their performance, and in Career mode, awarded money to be used to unlock ten bonus songs in "The Vault" and additional guitars, outfits, and other videos about the band.
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Star Power can be collected by completing marked note phrases correctly, and by using the whammy bar during sustained notes Star Power is released by lifting the guitar controller vertically or by pressing the Select button in order to double the scoring multiplier and dramatically affect the Rock Meter. The player's performance is tracked by a Rock Meter, and if it falls too low, the song ends prematurely. Players use a guitar controller to hold down fret keys and strum on the strum bar in time with the note patterns as they scroll down the screen in order to complete a song.
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The gameplay in Guitar Hero: Aerosmith is based on the same gameplay elements from Guitar Hero III: Legends of Rock. Players must hold a colored fret on the peripheral corresponding to the on-screen note and then press the peripheral's strum bar as the note crosses the target. To play the game, players must use a guitar peripheral to play the scrolling notes. We've put a lot of ideas into the game so that fans can have fun interacting with our music, getting inside our body of work and learning about the band's history." Gameplay Perry has stated that "Having a game built around Aerosmith has been a huge honor and really a great experience for us. The game does not focus on the internal strife and stress within the band guitarist Joe Perry stated that the game would focus on the positive aspects of Aerosmith's history. The player starts as Joe Perry, and will eventually be able to unlock Brad Whitford and Tom Hamilton. The gameplay follows the band through various periods in its history, spanning from its first show at Mendon Nipmuc Regional High School in 1970 to the 2001 Super Bowl XXXV halftime show, to their induction into the Rock and Roll Hall of Fame on March 19, 2001. While Guitar Hero: Aerosmith maintains the same gameplay as past Guitar Hero games, it has received criticism for being shorter and easier than the previous Guitar Hero titles and difficult to justify its price point furthermore, with the game's strong focus on one band, reviewers felt that the game's ultimate enjoyment rested on the player's appreciation and fandom for the music of Aerosmith.Ī departure from other games in the franchise, Guitar Hero: Aerosmith follows the career of Aerosmith, by playing significant songs in their catalog in a 'rough chronological fashion'.
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The next entry ( Guitar Hero World Tour) would introduce other roles to create a full band experience.
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Guitar Hero: Aerosmith is the final installment of the series to only feature guitar and bass as possible instrument choices. Aerosmith re-recorded four songs for this game, and have participated in a motion capture session to create their in-game appearances. The single player Career mode allows the player to follow the history of the band through several real-world-inspired venues, interspersed with interviews from the band members about their past. It is the first game in the series to primarily focus on the work of one rock band, with Aerosmith songs comprising approximately 70% of the soundtrack, while the remaining songs are from bands that have been influenced by or opened for Aerosmith. As with other games in the series, the player uses a guitar-shaped controller to simulate the playing of rock music by playing in-time to scrolling notes on-screen. The game is considered an expansion in the Guitar Hero series, extending upon the general features of Guitar Hero III: Legends of Rock. Guitar Hero: Aerosmith sold as both a bundle with a specially designed guitar controller as well as a game-only package. The game was released on Jin Europe, on Jin North America, Augin Australia and Octoin Japan.
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It was released on the PlayStation 3, Wii and Xbox 360 consoles, with Budcat Creations solely developing the PlayStation 2 port, Vicarious Visions solely developing the Wii port, and Aspyr solely publishing the Microsoft Windows and Mac OS X ports. Guitar Hero: Aerosmith is a 2008 music rhythm video game developed by Neversoft and published by Activision.